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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Global screen tearing (scrolling, Hz miss-match?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101229#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Global screen tearing (scrolling, Hz miss-match?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101229">bug 101229</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to Paul from <a href="show_bug.cgi?id=101229#c9">comment #9</a>)
<span class="quote">> it's less obvious, but there still appears to be screen tearing</span >
How does that manifest, and when you do what?
<span class="quote">> when running via openGL 3.1 using full-screen-repaints.</span >
FWIW, since DRI3 is enabled, "Re-use screen content" is the most efficient
setting.
<span class="quote">> It's also reasonably obvious that for some GUIs their buttons will update
> their two triangles across two frames instead of one, this seems to be a
> much rarer occurrence with the above settings however.</span >
Yeah, this is unavoidable with apps which use X11 drawing primitives targeting
their windows directly.</pre>
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