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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Hero Siege] si_shader: segfault in libLLVM-5.0.so.1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101384#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [Hero Siege] si_shader: segfault in libLLVM-5.0.so.1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101384">bug 101384</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=131900" name="attach_131900" title="possible fix">attachment 131900</a> <a href="attachment.cgi?id=131900&action=edit" title="possible fix">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=101384&attachment=131900'>[review]</a>
possible fix
As discussed on IRC, the error goes away when dumping shaders, which means that
the bug might be related to multi-threading. This suggests the attached patch.</pre>
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