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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - UE4Editor crash after pressing "play" with radeon southern island card (7850 HD)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101325#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - UE4Editor crash after pressing "play" with radeon southern island card (7850 HD)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101325">bug 101325</a>
from <span class="vcard"><a class="email" href="mailto:julien.isorce@gmail.com" title="Julien Isorce <julien.isorce@gmail.com>"> <span class="fn">Julien Isorce</span></a>
</span></b>
<pre>Hi Luke,
I can reproduce the ring stalled issue using your apitrace 100% of the time.
In apitrace output I could notice:
warning: extension `GL_EXT_gpu_shader4' unsupported in fragment shader
message: api issue 4: FBO incomplete: no attachments and default width or
height is 0 [-1]
message: api performance issue 5: using glBufferSubData(buffer 1599, offset 0,
size 288) to update a GL_STATIC_DRAW buffer
message: shader compiler issue 2: LLVM diagnostic (remark): <unknown>:0:0: 895
instructions in function
message: shader compiler issue 3: too many identical messages; ignoring
Using GALLIUM_DDEBUG and check_vm I could get some msg like:
[1;32mPS - Constant buffer slot 4 (GPU list):ESC[0m
ESC[1;33mSQ_BUF_RSRC_WORD0ESC[0m <- 0x000de0e0
ESC[1;33mSQ_BUF_RSRC_WORD1ESC[0m <- BASE_ADDRESS_HI = 0
STRIDE = 7200 (0x1c20)
CACHE_SWIZZLE = 0
SWIZZLE_ENABLE = 0
ESC[1;33mSQ_BUF_RSRC_WORD2ESC[0m <- 0x4000c007
ESC[1;33mSQ_BUF_RSRC_WORD3ESC[0m <- DST_SEL_X = SQ_SEL_X
DST_SEL_Y = SQ_SEL_0
DST_SEL_Z = SQ_SEL_0
DST_SEL_W = SQ_SEL_1
NUM_FORMAT = BUF_NUM_FORMAT_UNORM
DATA_FORMAT = BUF_DATA_FORMAT_INVALID
ELEMENT_SIZE = 2
INDEX_STRIDE = 2
ADD_TID_ENABLE = 1
ATC = 0
HASH_ENABLE = 0
HEAP = 0
MTYPE = 2
TYPE = SQ_RSRC_BUF_RSVD_2
USER_VM_ENABLE = 0
USER_VM_MODE = 1
NV = 0
!!!!! This slot was corrupted in GPU memory !!!!!
I am using lastest git mesa, xserver, ddx, llvm and amd-staging-4.9 kernel.
Similar result with amdgpu though it does not detect the gpu hang, all I can
see is with radeontop, the graphic pipe is stuck at 100% for ever, but no error
in dmesg.
And indeed R600_DEBUG=nowc does not help in that case.
I have the feeling that this is a llvm issue due to exotic shaders but only
maintainers will be able to help you at this point.
Providing this is 100% reproductible on SI chip class (at least) on both radeon
and amdgpu drivers, it would be intersting to know if it happens on a more
recent graphic card too.</pre>
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