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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - texelFetch(usampler) returns black color"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101224#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - texelFetch(usampler) returns black color"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101224">bug 101224</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>Hi Pierre-Marc! Conceptually, glTextureStorage can't take care of the sampler
settings unfortuantely because of the possibility of having separate sampler
objects.
I agree with you though that having a debug message on incomplete textures
would be useful.</pre>
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