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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - texelFetch(usampler) returns black color"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=101224#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - texelFetch(usampler) returns black color"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=101224">bug 101224</a>
              from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
        <pre>Hi Pierre-Marc! Conceptually, glTextureStorage can't take care of the sampler
settings unfortuantely because of the possibility of having separate sampler
objects.

I agree with you though that having a debug message on incomplete textures
would be useful.</pre>
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