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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Rocket League: grass gets rendered incorrectly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100070#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Rocket League: grass gets rendered incorrectly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100070">bug 100070</a>
from <span class="vcard"><a class="email" href="mailto:gr.muench@gmail.com" title="Gregor Münch <gr.muench@gmail.com>"> <span class="fn">Gregor Münch</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=100070#c5">comment #5</a>)
<span class="quote">> Ultimately the easiest way to reproduce issues is with apitrace or similar
> tool. Using it doesn't require knowing how to get to the relevant part of
> the game, or other necessary conditions to trigger the issue.
>
> Farming out the apitrace collection to the bug reporters is one of the ways
> to reduce the workload on the developers (as there are ~infinite bug
> reporters, and a very finite number of developers).</span >
Thanks for the explanation. All this is true but:
-its a popular game, Top10 in Steam ranking, so Valve as AMD should have some
interest seeing the game working as good as it does on nvidia
-in this case, its seems it doesnt depend on the architecture, its a problem
with GCN 1.0 - 4.0 and maybe Intel too, so it can be reproduced with any
hardware
-I cant imagine fixing those bugs is possible without testing the real game, in
the end you still need the game to see the impact of your changes
However Im fine with whatever is best for you guys.</pre>
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