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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - radeonsi minecraft forge splash freeze since 17.1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101294#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - radeonsi minecraft forge splash freeze since 17.1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101294">bug 101294</a>
from <span class="vcard"><a class="email" href="mailto:dark.shadow4@web.de" title="Fabian Maurer <dark.shadow4@web.de>"> <span class="fn">Fabian Maurer</span></a>
</span></b>
<pre>Bisected to
commit 2769dadb0fafdbafc98630fdf96924a3bb209ab7
Author: Marek Olšák <<a href="mailto:marek.olsak@amd.com">marek.olsak@amd.com</a>>
Date: Thu Apr 13 23:46:59 2017 +0200
gallium/radeon: always flush asynchronously and wait after begin_new_cs
This hides the overhead of everything in the driver after the CS flush and
before returning from pipe_context::flush.
Only microbenchmarks will benefit.
+2% FPS for glxgears.
Reviewed-by: Nicolai Hähnle <<a href="mailto:nicolai.haehnle@amd.com">nicolai.haehnle@amd.com</a>>
Reverting this commit on the recent git tree fixes the freezes.
Now since the bug doesn't always appear, I'm not 100% sure, but I didn't get a
single freeze in 20 runs, while I got 13 out of 20 without reverting it.
Could you maybe look into this? I have no idea how to fix the issue without
throwing away all changes from this commit.</pre>
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