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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Hero Siege] si_shader: segfault in libLLVM-5.0.so.1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101384#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [Hero Siege] si_shader: segfault in libLLVM-5.0.so.1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101384">bug 101384</a>
from <span class="vcard"><a class="email" href="mailto:freedesktop@lanig.email" title="Christian Lanig <freedesktop@lanig.email>"> <span class="fn">Christian Lanig</span></a>
</span></b>
<pre>Thanks a lot for your help!
I am still trying to give you the requested info as soon as possible but I ran
into several issues trying to compile Mesa and I am also a bit busy sometimes.
However, I know how to fix the remaining issues and it will just be a matter of
time to fix the whole string to the end. It's also pretty educational.
But I would also be happy when someone who owns this game and compiles Mesa
regularly could test this patch on his own to accelerate the procedure.
The only thing I could find out so far was that it also crashes with 17.0.3
which is the standard version of Ubuntu 17.04 and it also runs fine while the
shaders are dumped.</pre>
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