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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - radeonsi minecraft forge splash freeze since 17.1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101294#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - radeonsi minecraft forge splash freeze since 17.1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101294">bug 101294</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>Hm, I think the proper fix is not to loop on submission_in_progress in
amdgpu_cs_flush while bo_fence_lock is held. The looping is there because we
need to prepare the request.dependencies list. We can remove that looping
rather trivially by passing an amdgpu_fence list (with potential submissions in
progress) to the CS thread as dependencies, and the CS thread can initialize
request.dependencies accordingly.</pre>
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