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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - glMemoryBarrier is backwards"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=101572#c3">Comment # 3</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - glMemoryBarrier is backwards"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=101572">bug 101572</a>
              from <span class="vcard"><a class="email" href="mailto:dark_sylinc@yahoo.com.ar" title="Matias N. Goldberg <dark_sylinc@yahoo.com.ar>"> <span class="fn">Matias N. Goldberg</span></a>
</span></b>
        <pre>I rather be told that I am wrong in how to interpret glMemoryBarrier, and that
I should be calling glMemoryBarrier( GL_FRAMEBUFFER_BARRIER_BIT ); because this
and that.</pre>
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