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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [Hero Siege] si_shader: segfault in libLLVM-5.0.so.1"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=101384#c10">Comment # 10</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [Hero Siege] si_shader: segfault in libLLVM-5.0.so.1"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=101384">bug 101384</a>
              from <span class="vcard"><a class="email" href="mailto:freedesktop@lanig.email" title="Christian Lanig <freedesktop@lanig.email>"> <span class="fn">Christian Lanig</span></a>
</span></b>
        <pre>Sorry that it took so long.

I have been able to compile Mesa from git and noticed that the patch has
already been applied. Unfortunately Hero Siege still doesn't run without
dumping both vertex and pixel shaders.</pre>
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