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<base href="https://bugs.freedesktop.org/">
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - The Witcher 3: ground is too dark in some areas"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101654">101654</a>
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<th>Summary</th>
<td>The Witcher 3: ground is too dark in some areas
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
</tr>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
</td>
</tr>
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<th>OS</th>
<td>Linux (All)
</td>
</tr>
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<th>Status</th>
<td>NEW
</td>
</tr>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/Gallium/radeonsi
</td>
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
</td>
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<th>Reporter</th>
<td>shtetldik@gmail.com
</td>
</tr>
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<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
</td>
</tr></table>
<p>
<div>
<pre>When running The Witcher 3 in Wine, the ground appears very dark in some areas,
which looks related to lighting. That does not happen with Nvidia blob. So it
can be Mesa specific bug.
See corresponding bug in Wine bug tracker:
<a href="https://bugs.winehq.org/show_bug.cgi?id=43239">https://bugs.winehq.org/show_bug.cgi?id=43239</a>
Screenshot: <a href="https://bugs.winehq.org/attachment.cgi?id=58545">https://bugs.winehq.org/attachment.cgi?id=58545</a>
Save which demonstrates the problem (Velen near Hanged Man tree):
<a href="https://bugs.winehq.org/attachment.cgi?id=58570">https://bugs.winehq.org/attachment.cgi?id=58570</a>
Game version: GOG, GOTY/1.31.
System: Debian testing, x86_64.
OpenGL renderer string: AMD Radeon RX 480 Graphics (AMD POLARIS10 / DRM 3.10.0
/ 4.11.0-1-amd64, LLVM 4.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.0-devel
(git-277621bbb7)
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), Nvidia
hairworks is off.</pre>
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