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<body><span class="vcard"><a class="email" href="mailto:dark_sylinc@yahoo.com.ar" title="Matias N. Goldberg <dark_sylinc@yahoo.com.ar>"> <span class="fn">Matias N. Goldberg</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW - Blender renders black UI elements"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101596">bug 101596</a>
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<td>dark_sylinc@yahoo.com.ar
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Blender renders black UI elements"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101596#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Blender renders black UI elements"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101596">bug 101596</a>
from <span class="vcard"><a class="email" href="mailto:dark_sylinc@yahoo.com.ar" title="Matias N. Goldberg <dark_sylinc@yahoo.com.ar>"> <span class="fn">Matias N. Goldberg</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=132462" name="attach_132462" title="Patch to fix bug">attachment 132462</a> <a href="attachment.cgi?id=132462&action=edit" title="Patch to fix bug">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=101596&attachment=132462'>[review]</a>
Patch to fix bug
This patch fixes the problem by correctly handling glDrawPixel & glBitmap
variations (both the cases where glDrawPixel was called before or after the
standard variation has been generated), and fixes Blender.</pre>
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