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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Blender renders black UI elements"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101596#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Blender renders black UI elements"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101596">bug 101596</a>
from <span class="vcard"><a class="email" href="mailto:dark_sylinc@yahoo.com.ar" title="Matias N. Goldberg <dark_sylinc@yahoo.com.ar>"> <span class="fn">Matias N. Goldberg</span></a>
</span></b>
<pre>+1
I get this error too.
This bug is NOT <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Tahiti+DRI3+Unity+Blender corruption"
href="show_bug.cgi?id=97059">https://bugs.freedesktop.org/show_bug.cgi?id=97059</a> which gets
fixed by either using DRI2 or selecting Triple Buffer in Blender.
This error started after I pulled latest git; and a faster way to reproduce it
is to simply click on the Materials pane; where automatically everything starts
going wrong within Blender.
I tried debugging the problem but came out short. My guess was either in the
vertex shader's key.clamp_color would become true for the same variant where it
used to be false, or that the same would happen in the pixel shader with
clamp_color/persample_shading/ati_fs/external (i.e. test if any of
st_fp_variant_key members changed but the same variant was being used).
However all shaders appear to be using consistent settings, which leaves me
puzzled.
As Sebastian Parborg, undoing the changes "st_update_fp" fixes the problem.</pre>
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