<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - UE4Editor crash after pressing "play" with radeon southern island card (7850 HD)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101325#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - UE4Editor crash after pressing "play" with radeon southern island card (7850 HD)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101325">bug 101325</a>
from <span class="vcard"><a class="email" href="mailto:julien.isorce@gmail.com" title="Julien Isorce <julien.isorce@gmail.com>"> <span class="fn">Julien Isorce</span></a>
</span></b>
<pre>apitrace dump:
94 glShaderSource(shader = 2, count = 2, string = {"#version 150
#define PLATFORM_USES_ES2 0
#define PLATFORM_LINUX 1
", "
#if PLATFORM_USES_ES2
precision highp float;
#else
// #version 120 at the beginning is added in
FSlateOpenGLShader::CompileShader()
#extension GL_EXT_gpu_shader4 : enable
#endif
varying vec2 textureCoordinate;
uniform sampler2D SplashTexture;
void main()
{
// OpenGL has 0,0 the \"math\" way
vec2 tc = vec2(textureCoordinate.s, 1.0-textureCoordinate.t);
gl_FragColor = texture2D(SplashTexture, tc);
}"}, length = NULL)
So it does not look that GL_EXT_gpu_shader4 is really used.
Also I wonder if you can configure UE4Editor to use egl/gles2 and see if it
still hangs.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>