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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - UE4Editor crash after pressing "play" with radeon southern island card (7850 HD)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101325#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - UE4Editor crash after pressing "play" with radeon southern island card (7850 HD)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101325">bug 101325</a>
from <span class="vcard"><a class="email" href="mailto:julien.isorce@gmail.com" title="Julien Isorce <julien.isorce@gmail.com>"> <span class="fn">Julien Isorce</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=132579" name="attach_132579" title="ddebug_mono_500ms_hang.log">attachment 132579</a> <a href="attachment.cgi?id=132579&action=edit" title="ddebug_mono_500ms_hang.log">[details]</a></span>
ddebug_mono_500ms_hang.log
The gpu hang can be reproduced very quickly when using R600_DEBUG=mono.
If it helps here is output using GALLIUM_DDEBUG="pipelined 500" R600_DEBUG=mono
apitrace replay -v:
...
20265 glCompileShader(shader = 2041)
20266 glCreateProgram() = 2049
20267 glCreateProgram() = 2050
20268 glCreateProgram() = 2051
...
21287 glCreateProgram() = 3070
21288 glCreateProgram() = 3071
21289 glCreateProgram() = 3072
21290 glAttachShader(program = 3072, shader = 1023)
21291 glAttachShader(program = 3072, shader = 2041)
...
21455 glCreateShader(type = GL_COMPUTE_SHADER) = 3073
21456 glCreateShader(type = GL_COMPUTE_SHADER) = 3074
...
22476 glCreateShader(type = GL_COMPUTE_SHADER) = 4094
22477 glCreateShader(type = GL_COMPUTE_SHADER) = 4095
22478 glCreateShader(type = GL_COMPUTE_SHADER) = 4096
22479 @4 glShaderSource(shader = 4096,
some shader code
22507 @4 glShaderSource(shader = 4095,
some shader code (really a lot)
22508 @4 glCompileShader(shader = 4095)
22509 @4 glAttachShader(program = 3070, shader = 4095)
22510 @4 glLinkProgram(program = 3070)
GPU hang detected.
dd: Aborting the process...</pre>
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