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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - System freeze with AMDGPU when playing The Witcher 3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101731#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - System freeze with AMDGPU when playing The Witcher 3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101731">bug 101731</a>
from <span class="vcard"><a class="email" href="mailto:murks@tuxfamily.org" title="Philipp Überbacher <murks@tuxfamily.org>"> <span class="fn">Philipp Überbacher</span></a>
</span></b>
<pre>(In reply to Shmerl from <a href="show_bug.cgi?id=101731#c12">comment #12</a>)
<span class="quote">> May be I'm doing somethin wrong. I tried to record a trace (using Mesa built
> from source which I load using a script).
>
> I recorded a small amount - starting menu first, but when replaying it, I
> get black screen and such:
>
> 2127496 @3 glXSwapBuffersMscOML(dpy = 0x7cb2f3b0, drawable = 121634929,
> target_msc = 0, divisor = 0, remainder = 0) = 1228
> 2127496: warning: unsupported glXSwapBuffersMscOML call
> 2128642 @3 glXSwapBuffersMscOML(dpy = 0x7cb2f3b0, drawable = 121634929,
> target_msc = 0, divisor = 0, remainder = 0) = 1229
> 2128642: warning: unsupported glXSwapBuffersMscOML call
> 2130677 @3 glXSwapBuffersMscOML(dpy = 0x7cb2f3b0, drawable = 121634929,
> target_msc = 0, divisor = 0, remainder = 0) = 1230
> 2130677: warning: unsupported glXSwapBuffersMscOML call
> 2131778 @3 glXSwapBuffersMscOML(dpy = 0x7cb2f3b0, drawable = 121634929,
> target_msc = 0, divisor = 0, remainder = 0) = 1231
> 2131778: warning: unsupported glXSwapBuffersMscOML call
> 2133839 @3 glXSwapBuffersMscOML(dpy = 0x7cb2f3b0, drawable = 121634929,
> target_msc = 0, divisor = 0, remainder = 0) = 1232
> 2133839: warning: unsupported glXSwapBuffersMscOML call
> 2136933 @3 glXCreateWindow(dpy = 0x7cb2f3b0, config = 0x7cc82380, win =
> 127926276, attribList = {}) = 121634992
> 2136933: warning: unsupported glXCreateWindow call
> Rendered 0 frames in 6.86555 secs, average of 0 fps
>
> So not sure if full trace would be useful until it will actually show
> anything.</span >
I've gotten the black screen in my replay-attempts too, but I guess that is
normal. Otherwise the replay would require all the textures and whatnot.
Does your replay trigger the freeze (mine did not)? Maybe you can upload the
trace?</pre>
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