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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - radeonsi: 3D engines causing frequent GPU lockups"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101672#c19">Comment # 19</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - radeonsi: 3D engines causing frequent GPU lockups"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101672">bug 101672</a>
from <span class="vcard"><a class="email" href="mailto:sonichedgehog_hyperblast00@yahoo.com" title="MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>"> <span class="fn">MirceaKitsune</span></a>
</span></b>
<pre>The freeze still happens with the Performance Enhance BIOS setting turned off,
the crash is not caused by my overclocking settings. It took 2 hours of playing
Minecraft in a row for it to occur again.
I noticed an important clue: In the case of Minecraft, the system only seems to
crash after mobs have loaded into view. If I only explore a world where no
entities spawn (be it full of voxel geometry), the freeze has never happened
thus far. This made me realize that all engines I noticed the freeze with have
one thing in common: A skeletal mesh is loaded into view. Could this be an
issue related to animated models by chance?
Note that I don't suspect Vertex Buffer Objects to be a cause: I once turned
off VBO in Minecraft, restarted the game, and still got a system freeze.</pre>
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