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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - American Conquest via Wine cannot start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101927#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - American Conquest via Wine cannot start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101927">bug 101927</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>Sounds to me like you're simply running out of (virtual) memory.
Those allocations in softpipe are quite a waste of memory, albeit not THAT big
(each tile is 32x32 pixels, at 16 bytes, so 16kB, and there's 16 tiles per
shader type and per sampler view - with 6 shader types and 32 sampler views
that adds up to (typically mostly never used...) 48MB.
That's probably also the reason why the map fails with radeonsi.
I have no idea though where all your virtual memory address space went, but I
don't see any evidence it's really related to mesa, albeit there recently was a
new and already fixed memory leak.</pre>
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