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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression] 32bit steam games segfault when launched with DRI_PRIME=1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101881#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression] 32bit steam games segfault when launched with DRI_PRIME=1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101881">bug 101881</a>
from <span class="vcard"><a class="email" href="mailto:mike@fireburn.co.uk" title="Mike Lothian <mike@fireburn.co.uk>"> <span class="fn">Mike Lothian</span></a>
</span></b>
<pre>So I think I've tracked this down
LLVM GCC 6.3.0 & Mesa GCC 6.3.0 Works
LLVM GCC 6.3.0 & Mesa GCC 7.1.0 Broken
LLVM GCC 7.1.0 & Mesa GCC 6.3.0 Works
LLVM GCC 7.1.0 & Mesa GCC 7.1.0 Broken
I'm not sure why compiling Mesa with GCC 7.1.0 breaks 32bit rendering on just
radeonsi
GCC 7.2.0 is released in a week or so, I'll retest then</pre>
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