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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - UE4 4.17 causes Assertion `G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=101977#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - UE4 4.17 causes Assertion `G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=101977">bug 101977</a>
              from <span class="vcard"><a class="email" href="mailto:ttimo@ttimo.net" title="Timothee Besset <ttimo@ttimo.net>"> <span class="fn">Timothee Besset</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=133373" name="attach_133373" title="apitrace FBlackCubeArrayTexture::InitRHI">attachment 133373</a> <a href="attachment.cgi?id=133373&action=edit" title="apitrace FBlackCubeArrayTexture::InitRHI">[details]</a></span>
apitrace FBlackCubeArrayTexture::InitRHI

Another trace: same crash, but initializing a different resource
(FBlackCubeArrayTexture::InitRHI).

The skipped call triggering the crash:

TexSubImage3D #2: target = 36873 level = 0 xoffset = 0 yoffset = 0 zoffset = 0
width = 1 height = 1 depth = 1 format = 32993 type = 33639 pixels = 0</pre>
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