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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [radeonsi] Unreal engine 4 Segmentation fault"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94410#c8">Comment # 8</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [radeonsi] Unreal engine 4 Segmentation fault"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94410">bug 94410</a>
              from <span class="vcard"><a class="email" href="mailto:ttimo@ttimo.net" title="Timothee Besset <ttimo@ttimo.net>"> <span class="fn">Timothee Besset</span></a>
</span></b>
        <pre>The freeze problems are very likely this issue:
<a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - UE4 4.17 causes Assertion `G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed"
   href="show_bug.cgi?id=101977">https://bugs.freedesktop.org/show_bug.cgi?id=101977</a>

I haven't seen this allocator problem in 4.16 with ubuntu 16.x, I suspect it's
tied to a clang / libstdc++ / distribution combo.</pre>
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