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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - UE4 4.17 causes Assertion `G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101977#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - UE4 4.17 causes Assertion `G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101977">bug 101977</a>
from <span class="vcard"><a class="email" href="mailto:ttimo@ttimo.net" title="Timothee Besset <ttimo@ttimo.net>"> <span class="fn">Timothee Besset</span></a>
</span></b>
<pre>(In reply to Samuel Pitoiset from <a href="show_bug.cgi?id=101977#c6">comment #6</a>)
<span class="quote">> The issue can't be reproduced with the traces here as well. But if you build
> the UE4 editor from github, the issue can be reproduced with LLVM6.0svn.</span >
Have you modified the traces to include the call that triggers the crash? The
traces I uploaded only recorded the GL calls up to the last call before the
crash is triggered, so unless you know how to manually add a call, they won't
cause a crash.</pre>
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