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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - System freeze with AMDGPU when playing The Witcher 3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101731#c29">Comment # 29</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - System freeze with AMDGPU when playing The Witcher 3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101731">bug 101731</a>
from <span class="vcard"><a class="email" href="mailto:shtetldik@gmail.com" title="Shmerl <shtetldik@gmail.com>"> <span class="fn">Shmerl</span></a>
</span></b>
<pre>(In reply to Samuel Pitoiset from <a href="show_bug.cgi?id=101731#c27">comment #27</a>)
<span class="quote">> An apitrace that reproduces the issue would be very useful.</span >
See the trace here: <a href="https://ufile.io/i6czx">https://ufile.io/i6czx</a>
It's using Wine 2.14 with these patches: dark ground patch and:
ntdll-Grow_Virtual_Heap wined3d-buffer_create wined3d-sample_c_lz
wined3d-Copy_Resource_Typeless xaudio2-get_al_format
And commented out portion that checks for GLX_OML_sync_control (as per
recommendation from Józef Kucia in the wine bug, since apitrace chokes on
GLX_OML_sync_control).
However, while it freezes the system when the game is run on its own in the
above configuration, when it's being traced, the freeze doesn't happen.
Anyway, this will probably be of interest to find some issue in Mesa / amdgpu,
but otherwise, I figured out that the freeze is gone if Wine is built skipping
this patchset: wined3d-Copy_Resource_Typeless.</pre>
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