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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Mesa 17.3] Valve Source Games Crash With "intel_do_flush_locked failed: Input/output error""
href="https://bugs.freedesktop.org/show_bug.cgi?id=102226">102226</a>
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<th>Summary</th>
<td>[Mesa 17.3] Valve Source Games Crash With "intel_do_flush_locked failed: Input/output error"
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>major
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/DRI/i915
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
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<th>Reporter</th>
<td>hazardoustheradioactive@gmail.com
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<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
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<pre>I noticed a really nasty bug in the graphics drivers lately.
While playing games based on the source engine, I get GPU hangs.
Here is the relevant info.
OpenGL: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) x86/MMX/SSE2 3.0 Mesa
17.3.0-devel (3.0.0)
Linux walaryne-HP-Notebook 4.10.0-27-generic #30~16.04.2-Ubuntu SMP (It says
Ubuntu but it's Mint.)
Thu Jun 29 16:07:46 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux
Relevant error from Counter Strike: Source:
intel_do_flush_locked failed: Input/output error
DMESG Relevant error(s):
[ 445.882919] [drm] GPU HANG: ecode 9:0:0x85dffffb, in hl2_linux [2128],
reason: Hang on render ring, action: reset
[ 445.882962] drm/i915: Resetting chip after gpu hang
[ 445.883020] [drm] RC6 off
[ 445.897614] [drm] GuC firmware load skipped
[ 457.834654] drm/i915: Resetting chip after gpu hang
[ 457.834740] [drm] RC6 off
[ 457.848586] [drm] GuC firmware load skipped
[ 458.024493] hl2_linux[2128]: segfault at 0 ip (null) sp
00000000ffd2453c error 14 in hl2_linux[8048000+1000]
I sincerely hope this helps fix the problem.
P.S,
I did attempt to run the game with RC6 enabled and disabled,
including frame buffer compression, neither made any effect.
Steps to reproduce:
1. Launch a Source based game (CS:S, CS:GO, TF2, etc.)
2. Play as normal.
3. Crash seems to occur 5 to 10 minutes through gameplay.
This is my first time submitting a bug report, I hope it looks right.</pre>
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