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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - System freeze with AMDGPU when playing The Witcher 3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101731#c31">Comment # 31</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - System freeze with AMDGPU when playing The Witcher 3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101731">bug 101731</a>
from <span class="vcard"><a class="email" href="mailto:shtetldik@gmail.com" title="Shmerl <shtetldik@gmail.com>"> <span class="fn">Shmerl</span></a>
</span></b>
<pre>(In reply to Samuel Pitoiset from <a href="show_bug.cgi?id=101731#c27">comment #27</a>)
<span class="quote">> An apitrace that reproduces the issue would be very useful.</span >
I uploaded another trace: <a href="https://ufile.io/9z5yc">https://ufile.io/9z5yc</a>
It's a problematic area (Devil's Pit) which hangs the game even when the Velen
intro works. It doesn't hang when traced, but hangs quite reliably without it
when you just turn camera around. Also, due to very intensive load, it's hard
to record the trace - everything moves very slowly.
I compressed it with pixz, so you can decompress it faster as well (pixz -d).
It's compatible with regular xz if anything.</pre>
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