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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [KBL] gfx corruption on windowed 3d-apps running on dGPU"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101691#c25">Comment # 25</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [KBL] gfx corruption on windowed 3d-apps running on dGPU"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101691">bug 101691</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to Ethan Hsieh from <a href="show_bug.cgi?id=101691#c24">comment #24</a>)
<span class="quote">> The tearing issue which I saw when running glxgear with default window size
> is same as the corruption shown in Timo's video.</span >
That's corruption, not tearing.
<span class="quote">> The photo and video I uploaded were taken when running glxgear with full
> screen.</span >
That's tearing, not corruption.
They're two separate issues that need to be tracked separately.</pre>
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