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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Assertion failure with UE4Editor and sb enabled"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=102387">102387</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Assertion failure with UE4Editor and sb enabled
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Gallium/r600
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>gw.fossdev@gmail.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=133745" name="attach_133745" title="TGSI and byte code of the buggy shader">attachment 133745</a> <a href="attachment.cgi?id=133745&action=edit" title="TGSI and byte code of the buggy shader">[details]</a></span>
TGSI and byte code of the buggy shader

When running UE4Editor (4.17) on BARTS with -opengl3 and mesa (1e696b9) is
compiled in debug mode I get the following assertion failure on one shader
(attached), that then leads to UE4Editor shutting down: 

  error at : MUL_IEEE     <a href="mailto:R17.x.5F@R124.x">R17.x.5F@R124.x</a>,    <a href="mailto:R14.x.5F@R124.x">R14.x.5F@R124.x</a>, R90.x.22||<a href="mailto:F@R2.w">F@R2.w</a>
   : expected operand value R90.x.22||<a href="mailto:F@R2.w">F@R2.w</a>, gpr contains t39||<a href="mailto:FP@R2.w">FP@R2.w</a>
  sb/sb_ra_checker.cpp:46:run: Assertion `sh.errors.empty()' failed.

Sometimes it happens right away, when loading the assets, sometimes I have to
load a specific level. I guess it depends on what assets are actually
displayed.  

If I disable the assertion then I can use UE4Editor (I still need to add a
patch to work around to a problem introduced by another shader that for some
bug in UE4 exceeds the limits of the GPRs, but this has nothing to do which
this assertion failure).

Best, 
Gert</pre>
        </div>
      </p>


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