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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [KBL] gfx corruption on windowed 3d-apps running on dGPU"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101691#c33">Comment # 33</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [KBL] gfx corruption on windowed 3d-apps running on dGPU"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101691">bug 101691</a>
from <span class="vcard"><a class="email" href="mailto:ethan.hsieh@canonical.com" title="Ethan Hsieh <ethan.hsieh@canonical.com>"> <span class="fn">Ethan Hsieh</span></a>
</span></b>
<pre>Based on Michel's comment in #23, there are two separate issues here.
So, the test result in <a href="show_bug.cgi?id=101691#c20">comment#20</a> should be
Test Result:
1. AC Mode: (Power Adapter)
Device 1 (5916):
$ DRI_PRIME=1 glxgear: no corruption issue
$ DRI_PRIME=1 glxgear -fullscreen: tearing
Device 2 (5917):
$ DRI_PRIME=1 glxgear: corruption (!!!)
$ DRI_PRIME=1 glxgear -fullscreen: tearing
2. DC Mode: (Battery)
Device 1 (5916):
$ DRI_PRIME=1 glxgear: no corruption issue
$ DRI_PRIME=1 glxgear -fullscreen: tearing
Device 2 (5917):
$ DRI_PRIME=1 glxgear: no corruption issue
$ DRI_PRIME=1 glxgear -fullscreen: tearing</pre>
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