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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - glmark2 random blank or background only screen freeze over mesa3d 17.1 and 17.3 with radeon rx550 AMD POLARIS12"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101976#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - glmark2 random blank or background only screen freeze over mesa3d 17.1 and 17.3 with radeon rx550 AMD POLARIS12"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101976">bug 101976</a>
from <span class="vcard"><a class="email" href="mailto:pablodav@gmail.com" title="Pablo Estigarribia <pablodav@gmail.com>"> <span class="fn">Pablo Estigarribia</span></a>
</span></b>
<pre>On latest test th glmark2 passed but changing dpm from auto to high with:
echo "high" > /sys/class/drm/card0/device/power_dpm_force_performance_level
as root.
glmark2
=======================================================
glmark2 2014.03
=======================================================
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: Gallium 0.4 on AMD POLARIS12 (DRM 3.15.0 /
4.12.8-300.fc26.x86_64, LLVM 4.0.0)
GL_VERSION: 3.0 Mesa 17.1.7
=======================================================
[build] use-vbo=false: FPS: 3486 FrameTime: 0.287 ms
[build] use-vbo=true: FPS: 5095 FrameTime: 0.196 ms
[texture] texture-filter=nearest: FPS: 4927 FrameTime: 0.203 ms
[texture] texture-filter=linear: FPS: 5014 FrameTime: 0.199 ms
[texture] texture-filter=mipmap: FPS: 4899 FrameTime: 0.204 ms
[shading] shading=gouraud: FPS: 4960 FrameTime: 0.202 ms
[shading] shading=blinn-phong-inf: FPS: 4979 FrameTime: 0.201 ms
[shading] shading=phong: FPS: 4945 FrameTime: 0.202 ms
[shading] shading=cel: FPS: 4880 FrameTime: 0.205 ms
[bump] bump-render=high-poly: FPS: 5064 FrameTime: 0.197 ms
[bump] bump-render=normals: FPS: 4824 FrameTime: 0.207 ms
[bump] bump-render=height: FPS: 4688 FrameTime: 0.213 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 5140 FrameTime: 0.195 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3688 FrameTime: 0.271 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4306 FrameTime: 0.232 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS:
2557 FrameTime: 0.391 ms
[desktop] effect=shadow:windows=4: FPS: 2273 FrameTime: 0.440 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 557 FrameTime: 1.795 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
FPS: 779 FrameTime: 1.284 ms
[buffer]
columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 636 FrameTime: 1.572 ms
[ideas] speed=duration: FPS: 1468 FrameTime: 0.681 ms
[jellyfish] <default>: FPS: 3937 FrameTime: 0.254 ms
[terrain] <default>: FPS: 636 FrameTime: 1.572 ms
[shadow] <default>: FPS: 3587 FrameTime: 0.279 ms
[refract] <default>: FPS: 1310 FrameTime: 0.763 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 4893 FrameTime: 0.204 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 4779 FrameTime: 0.209 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 4807 FrameTime: 0.208 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 4830 FrameTime: 0.207
ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 4475 FrameTime:
0.223 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4424
FrameTime: 0.226 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4343
FrameTime: 0.230 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4441
FrameTime: 0.225 ms
=======================================================
glmark2 Score: 3806
=======================================================
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD POLARIS12 (DRM 3.15.0 /
4.12.8-300.fc26.x86_64, LLVM 4.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.7
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile</pre>
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