<html>
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<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTABUG - Blender doesn't detect OpenCL with Clover"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101594#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTABUG - Blender doesn't detect OpenCL with Clover"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101594">bug 101594</a>
from <span class="vcard"><a class="email" href="mailto:laguest@archeia.com" title="Luke A. Guest <laguest@archeia.com>"> <span class="fn">Luke A. Guest</span></a>
</span></b>
<pre>Here's the output of Cycles trying to render the BMW testbench:
$ CYCLES_OPENCL_SPLIT_KERNEL_TEST=1
~/opt/blender-2.78c-linux-glibc219-x86_64/blender --debug-cycles
Read new prefs: /home/laguest/.config/blender/2.78/config/userpref.blend
found bundled python:
/home/laguest/opt/blender-2.78c-linux-glibc219-x86_64/2.78/python
I0910 10:20:49.989137 28885 blender_python.cpp:182] Debug flags initialized to:
CPU flags:
AVX2 : True
AVX : True
SSE4.1 : True
SSE3 : True
SSE2 : True
CUDA flags:
Adaptive Compile: False
OpenCL flags:
Device type : ALL
Kernel type : SPLIT
Debug : False
read blend: /home/laguest/Downloads/BMW1M-MikePan.blend
skipping driver '100*power', automatic scripts are disabled
skipping driver '90*brake', automatic scripts are disabled
skipping driver '-100*power', automatic scripts are disabled
skipping driver '-90*brake', automatic scripts are disabled
I0910 10:21:04.794803 28885 device_cuda.cpp:1363] CUEW initialization failed:
Error opening the library
I0910 10:21:04.851470 28885 device_opencl.cpp:58] CLEW initialization
succeeded.
I0910 10:21:04.851496 28885 opencl_util.cpp:741] Enumerating devices for
platform Clover.
I0910 10:21:04.851511 28885 opencl_util.cpp:802] Adding new device AMD Radeon
(TM) R9 390 Series (HAWAII / DRM 3.18.0 / 4.13.0-lg+, LLVM 6.0.0).
I0910 10:21:04.851524 28885 opencl_util.cpp:568] Forcing split kernel to use.
skipping driver '-90*brake', automatic scripts are disabled
skipping driver '90*brake', automatic scripts are disabled
skipping driver '100*power', automatic scripts are disabled
skipping driver '-100*power', automatic scripts are disabled
write exr tmp file, 1920x1080,
/tmp/blender_1J9xso/BMW1M-MikePan.blend_Scene_RenderLayer.exr
I0910 10:21:23.147378 28922 util_system.cpp:77] Detected 1 CPU groups.
I0910 10:21:23.147434 28922 util_system.cpp:80] Group 0 has 8 threads.
I0910 10:21:23.147442 28922 util_task.cpp:203] Creating pool of 8 threads.
I0910 10:21:23.147922 28922 device_cpu.cpp:83] Will be using AVX kernels.
I0910 10:21:23.539211 28931 session.cpp:658] Requested features:
Experimental features: Off
Max closure count: 5
Max nodes group: 0
Nodes features: 4
Use hair: False
Use object motion: False
Use camera motion: False
Use Baking: False
Use Subsurface: False
Use Volume: False
Use Branched Integrator: False
Use Patch Evaluation: False
Use Transparent Shadows: True
I0910 10:21:23.539269 28931 svm.cpp:98] Total 28 shaders.
I0910 10:21:23.539377 28931 svm.cpp:66] Compilation summary:
Shader name: BMWSilver
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000012
Bump finalize: 0.000000
Finalize: 0.000012
Surface: 0.000006
Bump: 0.000000
Volume: 0.000001
Displacement: 0.000000
Generate: 0.000007
Total: 0.000020
I0910 10:21:23.539415 28931 svm.cpp:66] Compilation summary:
Shader name: BMWWhite
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000005
Bump finalize: 0.000000
Finalize: 0.000005
Surface: 0.000002
Bump: 0.000000
Volume: 0.000001
Displacement: 0.000000
Generate: 0.000003
Total: 0.000008
I0910 10:21:23.540022 28923 svm.cpp:66] Compilation summary:
Shader name: default_empty
Number of SVM nodes: 3
Peak stack usage: 0
Time (in seconds):
Finalize: 0.000033
Bump finalize: 0.000000
Finalize: 0.000033
Surface: 0.000001
Bump: 0.000000
Volume: 0.000002
Displacement: 0.000001
Generate: 0.000004
Total: 0.000038
I0910 10:21:23.540033 28930 svm.cpp:66] Compilation summary:
Shader name: BMWBlue
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000041
Bump finalize: 0.000000
Finalize: 0.000041
Surface: 0.000019
Bump: 0.000000
Volume: 0.000001
Displacement: 0.000001
Generate: 0.000021
Total: 0.000063
I0910 10:21:23.540089 28930 svm.cpp:66] Compilation summary:
Shader name: Chrome
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000005
Bump finalize: 0.000000
Finalize: 0.000005
Surface: 0.000003
Bump: 0.000000
Volume: 0.000001
Displacement: 0.000000
Generate: 0.000004
Total: 0.000010
I0910 10:21:23.540134 28930 svm.cpp:66] Compilation summary:
Shader name: ChromeMatte
Number of SVM nodes: 12
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000009
Bump finalize: 0.000000
Finalize: 0.000009
Surface: 0.000007
Bump: 0.000000
Volume: 0.000001
Displacement: 0.000001
Generate: 0.000009
Total: 0.000018
I0910 10:21:23.540165 28923 svm.cpp:66] Compilation summary:
Shader name: CarShell
Number of SVM nodes: 56
Peak stack usage: 16
Time (in seconds):
Finalize: 0.000019
Bump finalize: 0.000032
Finalize: 0.000051
Surface: 0.000009
Bump: 0.000021
Volume: 0.000000
Displacement: 0.000005
Generate: 0.000035
Total: 0.000103
I0910 10:21:23.540166 28930 svm.cpp:66] Compilation summary:
Shader name: Emit
Number of SVM nodes: 5
Peak stack usage: 0
Time (in seconds):
Finalize: 0.000003
Bump finalize: 0.000000
Finalize: 0.000003
Surface: 0.000001
Bump: 0.000000
Volume: 0.000000
Displacement: 0.000000
Generate: 0.000001
Total: 0.000005
I0910 10:21:23.540208 28923 svm.cpp:66] Compilation summary:
Shader name: Floor
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000006
Bump finalize: 0.000000
Finalize: 0.000006
Surface: 0.000003
Bump: 0.000000
Volume: 0.000000
Displacement: 0.000000
Generate: 0.000003
Total: 0.000010
I0910 10:21:23.540241 28923 svm.cpp:66] Compilation summary:
Shader name: HeadLightAngelEye
Number of SVM nodes: 5
Peak stack usage: 0
Time (in seconds):
Finalize: 0.000003
Bump finalize: 0.000000
Finalize: 0.000003
Surface: 0.000001
Bump: 0.000000
Volume: 0.000001
Displacement: 0.000000
Generate: 0.000002
Total: 0.000005
I0910 10:21:23.540277 28923 svm.cpp:66] Compilation summary:
Shader name: HeadlightChrome
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000005
Bump finalize: 0.000000
Finalize: 0.000005
Surface: 0.000003
Bump: 0.000000
Volume: 0.000000
Displacement: 0.000000
Generate: 0.000003
Total: 0.000009
I0910 10:21:23.540380 28928 svm.cpp:66] Compilation summary:
Shader name: BMWBlack
Number of SVM nodes: 7
Peak stack usage: 3
Time (in seconds):
Finalize: 0.000027
Bump finalize: 0.000000
Finalize: 0.000027
Surface: 0.000010
Bump: 0.000000
Volume: 0.000003
Displacement: 0.000000
Generate: 0.000013
Total: 0.000041
I0910 10:21:23.540423 28928 svm.cpp:66] Compilation summary:
Shader name: HeadLightGlass
Number of SVM nodes: 5
Peak stack usage: 0
Time (in seconds):
Finalize: 0.000004
Bump finalize: 0.000000
Finalize: 0.000004
Surface: 0.000002
Bump: 0.000000
Volume: 0.000000
Displacement: 0.000001
Generate: 0.000003
Total: 0.000007
I0910 10:21:23.540470 28928 svm.cpp:66] Compilation summary:
Shader name: HeadlightMatte
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000005
Bump finalize: 0.000000
Finalize: 0.000005
Surface: 0.000003
Bump: 0.000000
Volume: 0.000002
Displacement: 0.000000
Generate: 0.000005
Total: 0.000010
I0910 10:21:23.540510 28928 svm.cpp:66] Compilation summary:
Shader name: Interior
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000005
Bump finalize: 0.000000
Finalize: 0.000005
Surface: 0.000003
Bump: 0.000000
Volume: 0.000001
Displacement: 0.000000
Generate: 0.000004
Total: 0.000009
I0910 10:21:23.540550 28928 svm.cpp:66] Compilation summary:
Shader name: Material
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000004
Bump finalize: 0.000000
Finalize: 0.000004
Surface: 0.000003
Bump: 0.000000
Volume: 0.000000
Displacement: 0.000000
Generate: 0.000003
Total: 0.000010
I0910 10:21:23.540591 28928 svm.cpp:66] Compilation summary:
Shader name: MatteBlack
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000005
Bump finalize: 0.000000
Finalize: 0.000005
Surface: 0.000003
Bump: 0.000000
Volume: 0.000000
Displacement: 0.000000
Generate: 0.000003
Total: 0.000009
I0910 10:21:23.540637 28928 graph.cpp:619] Deduplicated 2 nodes.
I0910 10:21:23.540940 28926 constant_fold.cpp:127] Discarding closure emission.
I0910 10:21:23.540980 28929 svm.cpp:66] Compilation summary:
Shader name: BlackPlasticGrill
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000028
Bump finalize: 0.000000
Finalize: 0.000028
Surface: 0.000008
Bump: 0.000000
Volume: 0.000001
Displacement: 0.000000
Generate: 0.000009
Total: 0.000037
I0910 10:21:23.540982 28926 svm.cpp:66] Compilation summary:
Shader name: default_light
Number of SVM nodes: 3
Peak stack usage: 0
Time (in seconds):
Finalize: 0.000042
Bump finalize: 0.000000
Finalize: 0.000042
Surface: 0.000000
Bump: 0.000000
Volume: 0.000002
Displacement: 0.000000
Generate: 0.000002
Total: 0.000047
I0910 10:21:23.541559 28925 svm.cpp:66] Compilation summary:
Shader name: BlackPlastic
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000026
Bump finalize: 0.000000
Finalize: 0.000026
Surface: 0.000006
Bump: 0.000000
Volume: 0.000001
Displacement: 0.000001
Generate: 0.000008
Total: 0.000035
I0910 10:21:23.541889 28924 svm.cpp:66] Compilation summary:
Shader name: default_surface
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000020
Bump finalize: 0.000000
Finalize: 0.000020
Surface: 0.000006
Bump: 0.000000
Volume: 0.000002
Displacement: 0.000000
Generate: 0.000008
Total: 0.000028
I0910 10:21:23.547757 28927 constant_fold.cpp:54] Folding RGB::Color to
constant (0.36948, 0.437762, 0.5).
I0910 10:21:23.547801 28927 svm.cpp:66] Compilation summary:
Shader name: default_background
Number of SVM nodes: 5
Peak stack usage: 0
Time (in seconds):
Finalize: 0.006270
Bump finalize: 0.000000
Finalize: 0.006270
Surface: 0.000002
Bump: 0.000000
Volume: 0.000003
Displacement: 0.000000
Generate: 0.000005
Total: 0.006276
I0910 10:21:23.696050 28930 svm.cpp:66] Compilation summary:
Shader name: Glass
Number of SVM nodes: 22
Peak stack usage: 10
Time (in seconds):
Finalize: 0.000019
Bump finalize: 0.000000
Finalize: 0.000019
Surface: 0.155785
Bump: 0.000000
Volume: 0.000006
Displacement: 0.000001
Generate: 0.155792
Total: 0.155811
I0910 10:21:23.696066 28925 svm.cpp:66] Compilation summary:
Shader name: TireRubber
Number of SVM nodes: 29
Peak stack usage: 8
Time (in seconds):
Finalize: 0.000012
Bump finalize: 0.000021
Finalize: 0.000033
Surface: 0.000013
Bump: 0.154389
Volume: 0.000001
Displacement: 0.000009
Generate: 0.154412
Total: 0.154462
I0910 10:21:23.696079 28926 svm.cpp:66] Compilation summary:
Shader name: Tailight
Number of SVM nodes: 13
Peak stack usage: 7
Time (in seconds):
Finalize: 0.000015
Bump finalize: 0.000000
Finalize: 0.000015
Surface: 0.154993
Bump: 0.000000
Volume: 0.000004
Displacement: 0.000001
Generate: 0.154998
Total: 0.155014
I0910 10:21:23.696072 28923 svm.cpp:66] Compilation summary:
Shader name: HeadlightGlass
Number of SVM nodes: 49
Peak stack usage: 12
Time (in seconds):
Finalize: 0.000016
Bump finalize: 0.000024
Finalize: 0.000040
Surface: 0.000017
Bump: 0.155674
Volume: 0.000001
Displacement: 0.000007
Generate: 0.155699
Total: 0.155749
I0910 10:21:23.696092 28928 svm.cpp:66] Compilation summary:
Shader name: Plate
Number of SVM nodes: 16
Peak stack usage: 10
Time (in seconds):
Finalize: 0.000030
Bump finalize: 0.000000
Finalize: 0.000030
Surface: 0.155398
Bump: 0.000000
Volume: 0.000003
Displacement: 0.000001
Generate: 0.155402
Total: 0.155432
I0910 10:21:23.696066 28931 svm.cpp:66] Compilation summary:
Shader name: Brake
Number of SVM nodes: 10
Peak stack usage: 7
Time (in seconds):
Finalize: 0.000009
Bump finalize: 0.000000
Finalize: 0.000009
Surface: 0.156577
Bump: 0.000000
Volume: 0.000006
Displacement: 0.000000
Generate: 0.156583
Total: 0.156593
I0910 10:21:23.696265 28931 device_cpu.cpp:163] Texture allocate: __svm_nodes,
6,400 bytes. (6.25K)
I0910 10:21:23.696298 28931 device_cpu.cpp:163] Texture allocate:
__shader_flag, 560 bytes. (560)
I0910 10:21:23.744199 28931 svm.cpp:144] Shader manager updated 28 shaders in
0.204922 seconds.
I0910 10:21:23.744284 28931 object.cpp:539] Total 53 objects.
I0910 10:21:23.755614 28931 device_cpu.cpp:163] Texture allocate: __objects,
10,176 bytes. (9.94K)
I0910 10:21:23.756608 28931 mesh.cpp:1964] Total 35 meshes.
I0910 10:21:23.779353 28931 device_cpu.cpp:163] Texture allocate:
__attributes_map, 5,088 bytes. (4.97K)
I0910 10:21:23.781358 28931 device_cpu.cpp:163] Texture allocate:
__attributes_float3, 4,998,896 bytes. (4.77M)
I0910 10:21:23.783200 28929 bvh_build.cpp:518] BVH build statistics:
Build time: 0.00142407
Total number of nodes: 9
Number of inner nodes: 4
Number of leaf nodes: 5
Number of unaligned nodes: 0
Allocation slop factor: 1
I0910 10:21:23.795480 28926 bvh_build.cpp:518] BVH build statistics:
Build time: 0.013649
Total number of nodes: 239
Number of inner nodes: 119
Number of leaf nodes: 120
Number of unaligned nodes: 0
Allocation slop factor: 1
I0910 10:21:23.824659 28931 bvh_build.cpp:518] BVH build statistics:
Build time: 0.0428579
Total number of nodes: 759
Number of inner nodes: 379
Number of leaf nodes: 380
Number of unaligned nodes: 0
Allocation slop factor: 1
I0910 10:21:23.959995 28923 bvh_build.cpp:518] BVH build statistics:
Build time: 0.178009
Total number of nodes: 4,009
Number of inner nodes: 2,004
Number of leaf nodes: 2,005
Number of unaligned nodes: 0
Allocation slop factor: 0.999305
I0910 10:21:24.761512 28925 bvh_build.cpp:518] BVH build statistics:
Build time: 0.976409
Total number of nodes: 37,103
Number of inner nodes: 18,551
Number of leaf nodes: 18,552
Number of unaligned nodes: 0
Allocation slop factor: 0.999624
I0910 10:21:24.784189 28924 bvh_build.cpp:518] BVH build statistics:
Build time: 0.997268
Total number of nodes: 44,175
Number of inner nodes: 22,087
Number of leaf nodes: 22,088
Number of unaligned nodes: 0
Allocation slop factor: 0.999859
I0910 10:21:24.796167 28931 mesh.cpp:2108] Objects BVH build pool statistics:
Total time: 1.014655
Tasks handled: 35
I0910 10:21:24.796219 28931 mesh.cpp:1817] Using QBVH optimization structure
I0910 10:21:24.968586 28931 bvh_build.cpp:518] BVH build statistics:
Build time: 0.158843
Total number of nodes: 116,777
Number of inner nodes: 58,388
Number of leaf nodes: 58,389
Number of unaligned nodes: 0
Allocation slop factor: 1
I0910 10:21:25.039010 28931 device_cpu.cpp:163] Texture allocate: __bvh_nodes,
6,513,408 bytes. (6.21M)
I0910 10:21:25.039044 28931 device_cpu.cpp:163] Texture allocate:
__bvh_leaf_nodes, 1,624,624 bytes. (1.55M)
I0910 10:21:25.039049 28931 device_cpu.cpp:163] Texture allocate:
__object_node, 212 bytes. (212)
I0910 10:21:25.039055 28931 device_cpu.cpp:163] Texture allocate:
__prim_tri_index, 1,762,496 bytes. (1.68M)
I0910 10:21:25.039062 28931 device_cpu.cpp:163] Texture allocate:
__prim_tri_verts, 21,148,800 bytes. (20.17M)
I0910 10:21:25.039067 28931 device_cpu.cpp:163] Texture allocate: __prim_type,
1,762,496 bytes. (1.68M)
I0910 10:21:25.039072 28931 device_cpu.cpp:163] Texture allocate:
__prim_visibility, 1,762,496 bytes. (1.68M)
I0910 10:21:25.039080 28931 device_cpu.cpp:163] Texture allocate: __prim_index,
1,762,496 bytes. (1.68M)
I0910 10:21:25.039085 28931 device_cpu.cpp:163] Texture allocate:
__prim_object, 1,762,496 bytes. (1.68M)
I0910 10:21:25.050101 28931 device_cpu.cpp:163] Texture allocate: __tri_shader,
1,742,616 bytes. (1.66M)
I0910 10:21:25.050128 28931 device_cpu.cpp:163] Texture allocate:
__tri_vnormal, 4,075,056 bytes. (3.89M)
I0910 10:21:25.050137 28931 device_cpu.cpp:163] Texture allocate: __tri_vindex,
6,970,464 bytes. (6.65M)
I0910 10:21:25.050143 28931 device_cpu.cpp:163] Texture allocate: __tri_patch,
1,742,616 bytes. (1.66M)
I0910 10:21:25.050150 28931 device_cpu.cpp:163] Texture allocate:
__tri_patch_uv, 2,037,528 bytes. (1.94M)
I0910 10:21:25.050171 28931 device_cpu.cpp:163] Texture allocate:
__object_flag, 212 bytes. (212)
I0910 10:21:25.050391 28924 device_cpu.cpp:163] Texture allocate:
__tex_image_byte4_1026, 65,536 bytes. (64.00K)
I0910 10:21:25.054589 28931 device_cpu.cpp:163] Texture allocate:
__tex_image_byte4_1028, 2,066,640 bytes. (1.97M)
I0910 10:21:25.056852 28930 device_cpu.cpp:163] Texture allocate:
__tex_image_byte4_1027, 1,440,000 bytes. (1.37M)
I0910 10:21:25.057869 28926 device_cpu.cpp:163] Texture allocate:
__tex_image_byte4_1024, 1,959,688 bytes. (1.87M)
I0910 10:21:25.149176 28923 device_cpu.cpp:163] Texture allocate:
__tex_image_byte4_1025, 64,000,000 bytes. (61.04M)
I0910 10:21:25.149282 28931 tables.cpp:43] Total 1 lookup tables.
I0910 10:21:25.149305 28931 device_cpu.cpp:163] Texture allocate:
__lookup_table, 262,144 bytes. (256.00K)
I0910 10:21:25.149320 28931 light.cpp:820] Total 0 lights.
I0910 10:21:25.149327 28931 light.cpp:630] No effective light, ignoring points
update.
I0910 10:21:25.149363 28931 light.cpp:291] Total 12706 of light distribution
primitives.
I0910 10:21:25.149597 28931 device_cpu.cpp:163] Texture allocate:
__light_distribution, 203,312 bytes. (198.55K)
I0910 10:21:25.149610 28931 particles.cpp:102] Total 0 particle systems.
I0910 10:21:25.149623 28931 device_cpu.cpp:163] Texture allocate: __particles,
80 bytes. (80)
I0910 10:21:25.149773 28931 device_cpu.cpp:163] Texture allocate:
__sobol_directions, 36,352 bytes. (35.50K)
I0910 10:21:25.149899 28931 tables.cpp:43] Total 2 lookup tables.
I0910 10:21:25.149907 28931 device_cpu.cpp:163] Texture allocate:
__lookup_table, 266,240 bytes. (260.00K)
I0910 10:21:25.149927 28931 scene.cpp:248] System memory statistics after full
device sync:
Usage: 174,554,150 (166.47M)
Peak: 174,820,390 (166.72M)
I0910 10:23:53.928230 28922 blender_session.cpp:562] Total render time: 150.781
I0910 10:23:53.928252 28922 blender_session.cpp:563] Render time (without
synchronization): 148.778
read exr tmp file:
/tmp/blender_1J9xso/BMW1M-MikePan.blend_Scene_RenderLayer.exr</pre>
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