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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [CI][HSW] igt@gem_flink_race@flink_close - Failed assertion: obj_count == 0"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102655#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [CI][HSW] igt@gem_flink_race@flink_close - Failed assertion: obj_count == 0"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102655">bug 102655</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>Given all the floating references held on objects, I'm not sure if we can do a
"stable_obj_count" without the loop and sleeping. I'm not sure of all the
places that we do have such objects in a timer, so getting the interval right
or adding a flush control is hard. E.g. one thing we are not flushing before
counting are the kms workqueues which hold a reference on the old object until
finished.</pre>
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