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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - HyperZ related rendering issue in ARK: Survival Evolved"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=102955#c3">Comment # 3</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - HyperZ related rendering issue in ARK: Survival Evolved"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=102955">bug 102955</a>
              from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
        <pre>Workaround:

diff --git a/src/gallium/drivers/radeonsi/si_blit.c
b/src/gallium/drivers/radeonsi/si_blit.c
index 67972a2..dc71742 100644
--- a/src/gallium/drivers/radeonsi/si_blit.c
+++ b/src/gallium/drivers/radeonsi/si_blit.c
@@ -903,6 +903,14 @@ static void si_clear(struct pipe_context *ctx, unsigned
buffers,
                        sctx->db_stencil_clear = true;
                        si_mark_atom_dirty(sctx, &sctx->db_render_state);
                }
+
+               /* TODO: Find out what's wrong here. Fast depth clear with
+                * a dirty DB cache causes corruption in ARK: Survival Evolved.
+                * <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - HyperZ related rendering issue in ARK: Survival Evolved"
   href="show_bug.cgi?id=102955">https://bugs.freedesktop.org/show_bug.cgi?id=102955</a>
+                *
+                * This hack massively decreases back-to-back ClearDepth
performance.
+                */
+               sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB;
        }

        si_blitter_begin(ctx, SI_CLEAR);</pre>
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