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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - HyperZ related rendering issue in ARK: Survival Evolved"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102955#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - HyperZ related rendering issue in ARK: Survival Evolved"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102955">bug 102955</a>
from <span class="vcard"><a class="email" href="mailto:e.singularitycat@gmail.com" title="Elliot Thomas <e.singularitycat@gmail.com>"> <span class="fn">Elliot Thomas</span></a>
</span></b>
<pre>I can confirm Marek's workaround works.
For what it's worth, I couldn't really measure a difference in performance
between the explicit DB flush/invalidation patch and using R600_DEBUG=nohyperz.</pre>
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