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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Mesa from git causes games to crash mid-play"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103130#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Mesa from git causes games to crash mid-play"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103130">bug 103130</a>
from <span class="vcard"><a class="email" href="mailto:padreadamo@gmail.com" title="Adam <padreadamo@gmail.com>"> <span class="fn">Adam</span></a>
</span></b>
<pre>- What GPU are you using? (you can find that in the output of lspci and/or
glxinfo)
VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Ellesmere
[Radeon RX 470/480/570/580] (rev e7)
- Which exact version of Mesa (Git commit) are you using? The same goes for
LLVM and Kernel. Did you build these yourself or are you using packages from
somewhere?
I did not build these myself. I'm using a Repo on OpenSuse. They are build from
Git. LLVM 5, and Kernel 4.13.4-1
- What game are you talking about?
A wine game, Guild Wars 2, using Gallium Direct X9 state tracker.
I will do some googling to figure out how I can go about bisecting and
backtracing. Those are two things I'm unfamiliar with. I did change more than
one component through the YAST tool, I switched to a stable repo which uses
stable Mesa 17.2 and LLVM 5.0. The error reported by wine specifically states
"Mesa," as I copied and pasted that from log.
Thank you for the kind words :-)</pre>
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