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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - R600g+sb: optimizer apparently stuck in an endless loop"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103142#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - R600g+sb: optimizer apparently stuck in an endless loop"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103142">bug 103142</a>
from <span class="vcard"><a class="email" href="mailto:gw.fossdev@gmail.com" title="Gert Wollny <gw.fossdev@gmail.com>"> <span class="fn">Gert Wollny</span></a>
</span></b>
<pre>The bug can be triggered on BARTS (6850 HD) by using the Unreal Engine 4.17.1
or 4.18.0-pre3 with this patch applied [1] to fix a shader that otherwise would
use too many registers.
(Note that in mesa-debug mode UE4Editor will likely crash at one point because
of
#102387 [2])
[1] Attached "Patch to fix shader in UE4"
[2] <a class="bz_bug_link
bz_status_NEW "
title="NEW - Assertion failure with UE4Editor and sb enabled"
href="show_bug.cgi?id=102387">https://bugs.freedesktop.org/show_bug.cgi?id=102387</a></pre>
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