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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - multi-threaded usage of Gallium RadeonSI leads to NULL pointer exception in pb_cache_reclaim_buffer"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103304#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - multi-threaded usage of Gallium RadeonSI leads to NULL pointer exception in pb_cache_reclaim_buffer"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103304">bug 103304</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>Oh wow, now that I've actually looked at the issue in more detail, I'm pretty
amazed that you actually managed to hit this issue! Congratulations! :)
The true analysis is a bit different, I would say. The flush ends up accessing
the texture because it does an automatic re-add of all resources when starting
a new CS. This should not affect the ability of the other thread to do a
texture invalidation (you'd just kill performance by introducing an unnecessary
stall).
The real solution is certainly different. I'm currently looking at other
texture-related races as well, this is just one additional one to take care of.
Thank you for the report!</pre>
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