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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - multi-threaded usage of Gallium RadeonSI leads to NULL pointer exception in pb_cache_reclaim_buffer"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103304#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - multi-threaded usage of Gallium RadeonSI leads to NULL pointer exception in pb_cache_reclaim_buffer"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103304">bug 103304</a>
from <span class="vcard"><a class="email" href="mailto:lper.home@gmail.com" title="Luc <lper.home@gmail.com>"> <span class="fn">Luc</span></a>
</span></b>
<pre>I did some further analysis in our code, and found that some textures follow
another path (not using the Fence/Sync).
In this path it can indeed be that the same texture id is re-used and uploaded
in the texture upload thread, which of course can happen while the rendering
thread performs the glFlush.</pre>
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