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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - glDispatchComputeGroupSizeARB : gl_GlobalInvocationID.x != gl_WorkGroupID.x * gl_LocalGroupSizeARB.x + gl_LocalInvocationID.x"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103393#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - glDispatchComputeGroupSizeARB : gl_GlobalInvocationID.x != gl_WorkGroupID.x * gl_LocalGroupSizeARB.x + gl_LocalInvocationID.x"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103393">bug 103393</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>An updated patch fixes the issue in a more complete way (with multiple shaders
being linked together, even non-variable local sizes were broken). This is now
upstream in
commit 4d24a7cb97641cacecd371d1968f6964785822e4
Author: Ilia Mirkin <<a href="mailto:imirkin@alum.mit.edu">imirkin@alum.mit.edu</a>>
Date: Sat Oct 21 15:15:41 2017 -0400
glsl: fix derived cs variables
Thanks for reporting and providing a repro! As the original issue was filed
against radeonsi, I'm going to leave this open until someone can confirm that
this does indeed fix the problem there.</pre>
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