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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - multi-threaded usage of Gallium RadeonSI leads to NULL pointer exception in pb_cache_reclaim_buffer"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103304#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - multi-threaded usage of Gallium RadeonSI leads to NULL pointer exception in pb_cache_reclaim_buffer"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103304">bug 103304</a>
from <span class="vcard"><a class="email" href="mailto:lper.home@gmail.com" title="Luc <lper.home@gmail.com>"> <span class="fn">Luc</span></a>
</span></b>
<pre>Well, we have solved it in our software now.
The question concerning if this case may be closed or not boils down to
following question:
Performing a texture upload on a texture ID while it is being rendered (drawn)
should this potentially lead to a crash?
Under such case I would expect to detect tearing yes, but in my opinion it
should not crash....
I let the mesa3d team decide, as we solved it by adapting our code.</pre>
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