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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Graphical glitches r600 in game this war of mine linux native"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103544#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Graphical glitches r600 in game this war of mine linux native"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103544">bug 103544</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=103544#c9">comment #9</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=135237" name="attach_135237" title="enable simple_float logic for blending">attachment 135237</a> <a href="attachment.cgi?id=135237&action=edit" title="enable simple_float logic for blending">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=103544&attachment=135237'>[review]</a> [review]
> enable simple_float logic for blending
>
> Entirely untested (not even compiled) patch to force blending to be 0*NaN=0.
> Looks like radeonsi sets this bit, so it's not completely crazy.</span >
Note that it looks like SIMPLE_FLOAT merely makes an optimization which allows
a GL_ZERO factor to cause a 0 to result... sometimes. But it could be enough
here. If an infinity or NaN makes it into a dest buffer, without this it will
ruin any future blending done, even if there's an attempt to override the
destination value.
Patch is available at <a href="https://patchwork.freedesktop.org/patch/186599/">https://patchwork.freedesktop.org/patch/186599/</a> (although
I'll have to rework the description)</pre>
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