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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Graphical glitches r600 in game this war of mine linux native"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103544#c15">Comment # 15</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Graphical glitches r600 in game this war of mine linux native"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103544">bug 103544</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>(In reply to Roland Scheidegger from <a href="show_bug.cgi?id=103544#c14">comment #14</a>)
<span class="quote">> - the driver doesn't use the ieee variants consistently (e.g. muls from
> lerps).
> There's also some inconsistencies - for r600, the comments say for non-gl
> usage the ieee variant should be used for rcp, however eg/cayman will use
> that anyway, and I don't think handling it differently between these drivers
> is done on purpose.</span >
Actually that seems to be the problem - on r600, rcp/rsq_clamped are used (btw
does someone know why rsq has its own code expansion on r600, but not
eg/cayman)?
But eg/cayman use rcp/rsq_ieee. It looks like if I use rcp_clamped instead that
is enough to fix everything (regardless what rsq/min/max are using).</pre>
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