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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Unreal segfault since gallium/u_threaded: avoid syncs for get_query_result"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=103653">103653</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Unreal segfault since gallium/u_threaded: avoid syncs for get_query_result
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Gallium/radeonsi
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>adf.lists@gmail.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>R9 285 Tonga, since

commit 244536d3d6b40c1763d1e2b3e7676665afa69101
Author: Nicolai Hähnle <<a href="mailto:nicolai.haehnle@amd.com">nicolai.haehnle@amd.com</a>>
Date:   Sun Oct 22 17:38:51 2017 +0200

    gallium/u_threaded: avoid syncs for get_query_result

    Queries should still get marked as flushed when flushes are executed
    asynchronously in the driver thread.

    To this end, the management of the unflushed_queries list is moved into
    the driver thread.

I get a segfault starting Unreal Elemental demo or unreal tournament.

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fffe34f5700 (LWP 7403)]
tc_call_end_query (pipe=0x5301430, payload=0x54c2a48) at
util/u_threaded_context.c:374
374        if (!tq->head_unflushed.next)
(gdb) bt
#0  tc_call_end_query (pipe=0x5301430, payload=0x54c2a48) at
util/u_threaded_context.c:374
#1  0x00007ffff11bfdaf in tc_batch_execute (job=job@entry=0x54c27c0,
thread_index=thread_index@entry=0) at util/u_threaded_context.c:96
#2  0x00007ffff1083830 in util_queue_thread_func (input=input@entry=0x4c37fe0)
at u_queue.c:271
#3  0x00007ffff10834d7 in impl_thrd_routine (p=<optimized out>) at
../../include/c11/threads_posix.h:87
#4  0x00007ffff7bc5434 in start_thread () from /lib/libpthread.so.0
#5  0x00007ffff6a1206d in clone () from /lib/libc.so.6</pre>
        </div>
      </p>


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