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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Nier:Automata - "if" in fragment shader incorrectly evaluated, causes artifacts"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103743#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Nier:Automata - "if" in fragment shader incorrectly evaluated, causes artifacts"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103743">bug 103743</a>
from <span class="vcard"><a class="email" href="mailto:philip.rebohle@tu-dortmund.de" title="Philip Rebohle <philip.rebohle@tu-dortmund.de>"> <span class="fn">Philip Rebohle</span></a>
</span></b>
<pre>PS: While <a class="bz_bug_link
bz_status_NEW "
title="NEW - Nier:Automata (through wine) - Bloom too bright"
href="show_bug.cgi?id=102218">bug 102218</a> is not directly related to this one, that's another case
where two shaders that *should* be functionally equivalent yield different
results. In the second screenshot, workarounds for both issues are applied in
order to obtain correct rendering.</pre>
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