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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTABUG - eglQueryDevicesEXT returns 0 devices"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103575#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTABUG - eglQueryDevicesEXT returns 0 devices"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103575">bug 103575</a>
from <span class="vcard"><a class="email" href="mailto:emil.l.velikov@gmail.com" title="Emil Velikov <emil.l.velikov@gmail.com>"> <span class="fn">Emil Velikov</span></a>
</span></b>
<pre>(In reply to Hi-Angel from <a href="show_bug.cgi?id=103575#c2">comment #2</a>)
<span class="quote">> (In reply to Adam Jackson from <a href="show_bug.cgi?id=103575#c1">comment #1</a>)
> > Mesa doesn't implement EGL_EXT_device_enumeration yet, so this isn't
> > entirely surprising.
>
> Then, shouldn't I be getting either linking or calling errors?</span >
Linking - yes things should fail fail at linking. The spec clearly says that
one should use eglGetProcAddress to get the function pointers.
Runtime - nope. The extension defines the means, a device is not guaranteed.
Also ... I really hope that Nvidia fixes that blog - it contains a number of
fairly fundamental issues.
I reached out to the author ~1year ago listing all the bad stuff but never
heard back :-\ Oh well</pre>
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