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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Default Unreal Engine 4 frag shader fails to compile"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100200#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Default Unreal Engine 4 frag shader fails to compile"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100200">bug 100200</a>
from <span class="vcard"><a class="email" href="mailto:gw.fossdev@gmail.com" title="Gert Wollny <gw.fossdev@gmail.com>"> <span class="fn">Gert Wollny</span></a>
</span></b>
<pre>This shader uses many arrays, and hence, reserves more registers that the r600
hardware supports.
A work-in-progress patch series that fixes this can be found at
<a href="https://github.com/gerddie/mesa/tree/merge-arrays-v0">https://github.com/gerddie/mesa/tree/merge-arrays-v0</a>
Best,
Gert</pre>
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