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<base href="https://bugs.freedesktop.org/">
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Artifacts in CSGO map de_cache when shader level is "high" or "very high (default)""
href="https://bugs.freedesktop.org/show_bug.cgi?id=104190">104190</a>
</td>
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<tr>
<th>Summary</th>
<td>Artifacts in CSGO map de_cache when shader level is "high" or "very high (default)"
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
</tr>
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<th>Version</th>
<td>17.2
</td>
</tr>
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<th>Hardware</th>
<td>x86-64 (AMD64)
</td>
</tr>
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<th>OS</th>
<td>Linux (All)
</td>
</tr>
<tr>
<th>Status</th>
<td>NEW
</td>
</tr>
<tr>
<th>Severity</th>
<td>normal
</td>
</tr>
<tr>
<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/Gallium/radeonsi
</td>
</tr>
<tr>
<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
</td>
</tr>
<tr>
<th>Reporter</th>
<td>krdahl@gmail.com
</td>
</tr>
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<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
</td>
</tr></table>
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<div>
<pre>Created <span class=""><a href="attachment.cgi?id=136066" name="attach_136066" title="screenshot of artifacts">attachment 136066</a> <a href="attachment.cgi?id=136066&action=edit" title="screenshot of artifacts">[details]</a></span>
screenshot of artifacts
I posted this bug on the valve github page first. They confirmed it, but asked
me to report it here.
<a href="https://github.com/ValveSoftware/csgo-osx-linux/issues/1567">https://github.com/ValveSoftware/csgo-osx-linux/issues/1567</a>
Your system information
System information from steam (Steam -> Help -> System Information) in a
gist:
Computer Information:
Manufacturer: Unknown
Model: Unknown
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD Ryzen 5 1600X Six-Core Processor
CPU Family: 0x17
CPU Model: 0x1
CPU Stepping: 0x1
CPU Type: 0x0
Speed: 3600 Mhz
12 logical processors
6 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Linux 4.x (64 bit)
Kernel Name: Linux
Kernel Version: 4.14.4-1-ARCH
X Server Vendor: The X.Org Foundation
X Server Release: 11905000
X Window Manager: KWin
Steam Runtime Version: steam-runtime-beta-release_2017-07-24
Video Card:
Driver: X.Org Radeon RX 580 Series (AMD POLARIS10 / DRM 3.19.0 / 4.14.4-1-ARCH,
LLVM 5.0.0)
Driver Version: 3.0 Mesa 17.2.5
OpenGL Version: 3.0
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 144 Hz
VendorID: 0x1002
DeviceID: 0x67df
Revision Not Detected
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20.91" x 11.77" (23.98" diag)
53.1cm x 29.9cm (60.9cm diag)
Primary VRAM: 8171 MB
Sound card:
Audio device: ATI R6xx HDMI
Memory:
RAM: 16045 Mb
Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Total Hard Disk Space Available: 468427 Mb
Largest Free Hard Disk Block: 413929 Mb
VR Headset: None detected
Recent Failure Reports:
Have you checked for system updates?: Yes and I have tried reinstalling
mesa and xf86-video-amdgpu
Please describe your issue in as much detail as possible:
There are artifacts in the rendered ground (so far I have only seen it on
de_cache). Two offset black squares with glitches appear around the player in
certain areas.
Steps for reproducing this issue:
Join any game on de_cache
Set shader level to "high" or "very high (default)"
Look at artifacts in rendering the ground.</pre>
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