<html>
    <head>
      <base href="https://bugs.freedesktop.org/">
    </head>
    <body><span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Compute Shader: Wrong alignment when assigning struct value to structured SSBO"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=104492">bug 104492</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Compute Shader: Wrong alignment when assigning struct value to structured SSBO"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=104492#c6">Comment # 6</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Compute Shader: Wrong alignment when assigning struct value to structured SSBO"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=104492">bug 104492</a>
              from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
        <pre>Fixed by:

commit 7e025def6d7d3d6bf94facd6ec6d956f40cbb31e
Author: Florian Will <<a href="mailto:florian.will@gmail.com">florian.will@gmail.com</a>>
Date:   Fri Jan 5 15:33:31 2018 +0100

    glsl: Respect std430 layout in lower_buffer_access

    Respect the std430 rules for determining offset and size of struct
    members when using a std430 buffer. std140 rules lead to wrong buffer
    offsets in that case.

    Fixes my test case attached in Bugzilla. No piglit changes.

    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Compute Shader: Wrong alignment when assigning struct value to structured SSBO"
   href="show_bug.cgi?id=104492">https://bugs.freedesktop.org/show_bug.cgi?id=104492</a>
    Reviewed-by: Timothy Arceri <<a href="mailto:tarceri@itsqueeze.com">tarceri@itsqueeze.com</a>></pre>
        </div>
      </p>


      <hr>
      <span>You are receiving this mail because:</span>

      <ul>
          <li>You are the assignee for the bug.</li>
      </ul>
    </body>
</html>