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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Undertale crashes on startup (compiling shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103915#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Undertale crashes on startup (compiling shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103915">bug 103915</a>
from <span class="vcard"><a class="email" href="mailto:mkj@gotu.dk" title="Martin Jørgensen <mkj@gotu.dk>"> <span class="fn">Martin Jørgensen</span></a>
</span></b>
<pre>I've got the same issue with undertale running on AMD POLARIS10 and latest
Debian Testing + liquorix 4.14 kernel. Tried using both Mesa 17.2 and 17.3 from
Debian repos.
My Undertale game crashes on start with a segfault and produces this dmesg:
[98053.492153] si_shader:2[6898]: segfault at 9 ip 00000000eef3da0c sp
00000000ec1fc8dc error 4 in libLLVM-5.0.so.1[ee938000+37f2000]
Also, my Hollow Knight game also produces this line, but seems to work despite
of it:
[98117.334979] hollow_knight.x[6938]: segfault at 7f5e52ff53b0 ip
00007f5e411d3850 sp 00007ffe6ad4cc28 error 4 in
libLLVM-5.0.so.1[7f5e40978000+3245000]</pre>
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