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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Artifacts in CSGO map de_cache when shader level is "high" or "very high (default)""
href="https://bugs.freedesktop.org/show_bug.cgi?id=104190#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Artifacts in CSGO map de_cache when shader level is "high" or "very high (default)""
href="https://bugs.freedesktop.org/show_bug.cgi?id=104190">bug 104190</a>
from <span class="vcard"><a class="email" href="mailto:tovsurf@vestermark.dk" title="Tommy Vestermark <tovsurf@vestermark.dk>"> <span class="fn">Tommy Vestermark</span></a>
</span></b>
<pre>I can confirm seeing the same artifacts in CSGO on a R9 285 (Tonga) using
Ubuntu 17.10 with Mesa 17.3.2, LLVM 5.0 (Padoka Stable PPA).</pre>
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