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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Texture corruption covering screen"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105072">105072</a>
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<th>Summary</th>
<td>Texture corruption covering screen
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>17.3
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
</td>
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/Gallium/radeonsi
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
</td>
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<th>Reporter</th>
<td>supagu@gmail.com
</td>
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<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
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<p>
<div>
<pre>I tried to play "We need to go deeper" and the menu runs fine, but in game
there looks to be some sort of post effect which uses a corrupt texture.
I also get a similar problem in silent hunter III, so it is possibly the same
bug as this:
<a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] [wine] [apitrace] Silent Hunter 3 2D texture artifacts / corrupted 3D redering on Polaris"
href="show_bug.cgi?id=104549">https://bugs.freedesktop.org/show_bug.cgi?id=104549</a>
I run both of these games through wine. I tried "We need to go deeper" on a
Intel iGPU and it ran fine.</pre>
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</p>
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